Anecdote

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The '''Anecdote''' e-tivity can be performed in form of a '''written story, oral narration, role play, cartoon, animation or film'''. By presenting an anecdote from the life or work of a scientist, expert, inventor, or businessman, the students can empathize with this person and his/her situation, take into account their perspective, give more attention to the context/situation in which they operated, etc. This e-tivity can '''illustrate a topic of a lecture and provide incentive for critical thinking or further exploration''' of a specific subject (invention, theory, historical event, etc.)
The '''Anecdote''' e-tivity can be performed in form of a '''written story, oral narration, role play, cartoon, animation or film'''. By presenting an anecdote from the life or work of a scientist, expert, inventor, or businessman, the students can empathize with this person and his/her situation, take into account their perspective, give more attention to the context/situation in which they operated, etc. This e-tivity can '''illustrate a topic of a lecture and provide incentive for critical thinking or further exploration''' of a specific subject (invention, theory, historical event, etc.)
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The potentially useful Web 2.0 tools for this e-tivity are blogs, video sharing (YouTube), voice recording/publishing or audio podcasting, online comic strip creation (Bubblr), online presentations / video tagging, online debating tools, etc.
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The potentially useful Web 2.0 tools for this e-tivity are blogs, video sharing ([http://www.youtube.com/ YouTube]), voice recording/publishing or audio podcasting, online comic strip creation ([[Bubblr]]), online presentations / video tagging, online debating tools, etc.
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Current revision as of 03:33, 18 February 2011


Image:Anecdote1.jpg‎

The Anecdote e-tivity can be performed in form of a written story, oral narration, role play, cartoon, animation or film. By presenting an anecdote from the life or work of a scientist, expert, inventor, or businessman, the students can empathize with this person and his/her situation, take into account their perspective, give more attention to the context/situation in which they operated, etc. This e-tivity can illustrate a topic of a lecture and provide incentive for critical thinking or further exploration of a specific subject (invention, theory, historical event, etc.)

The potentially useful Web 2.0 tools for this e-tivity are blogs, video sharing (YouTube), voice recording/publishing or audio podcasting, online comic strip creation (Bubblr), online presentations / video tagging, online debating tools, etc.


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